![]() This means that even though the average frame rate can be over 100 FPS, a small number of frames is far from being able to complete on time. The result is high average frame rate, but with large frame time deviations. ![]() However, some frames seem to take a disproportionate amount of time, i.e. Most frames seem to easily be rendered within the 16.67 ms interval necessary for 60 FPS. varying processing needs on a frame-to-frame basis. ![]() In this case it might be caused by a highly irregular load, i.e. Doesn't matter if it's CPU or GPU that's overclocked, at least for the games I tested (SotE and OOT). My recent testing of N64 performance shows something similar, i.e.
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